tag:blogger.com,1999:blog-1920426142439146740.post1702835185896201637..comments2023-05-03T06:02:54.861-07:00Comments on Hugo'studio: Issue of Mirrored UVs and Normal Map when rendering in UnityHugohttp://www.blogger.com/profile/11849852183751379615noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1920426142439146740.post-257465163586985722013-02-02T23:58:29.611-08:002013-02-02T23:58:29.611-08:00In fact it's really old and I found better sol...In fact it's really old and I found better solution in shader labHugohttps://www.blogger.com/profile/11849852183751379615noreply@blogger.comtag:blogger.com,1999:blog-1920426142439146740.post-7976734994827049652013-01-27T05:11:04.807-08:002013-01-27T05:11:04.807-08:00Have you tried disabling Tangent Calculation on th...Have you tried disabling Tangent Calculation on the Unity 3D importer? That fixed the problem for me. <br /><a href="https://www.dropbox.com/s/4kc58p3sqpq3xe0/Unity%203D%20-%20Flip-Mirror%20UVs%20fix.png" rel="nofollow">Image</a>Edyhttps://www.blogger.com/profile/13476845892515273394noreply@blogger.comtag:blogger.com,1999:blog-1920426142439146740.post-51146165206129759042013-01-27T05:10:25.668-08:002013-01-27T05:10:25.668-08:00Have you tried disabling Tangent Calculation on th...Have you tried disabling Tangent Calculation on the Unity 3D importer? That fixed the problem for me. <br /><a href="https://www.dropbox.com/s/4kc58p3sqpq3xe0/Unity%203D%20-%20Flip-Mirror%20UVs%20fix.png" rel="nofollow">Image</a>Edyhttps://www.blogger.com/profile/13476845892515273394noreply@blogger.com