First Desktop of Summoner 7

This is exciting to create this poster with 14 characters in the demo

December 01, 2013

for a bit ads here for Summoner...

October 03, 2013

The first game play video of Summoner 7

the demo is almost there...

September 17, 2013

Continue AI programming for "Skill Using"

It's kind pain in the ass to write AI for different skills of different monsters. Today, I got the basic work. However, still long way to go. Still in developing...

August 24, 2013

First Desktop of Summoner 7

All characters in prototype dem...

August 22, 2013

Mole Warrior

Texture: Peter Guo Model, Rig, Animation: Hugo Shih Peter is a great texture artist!! Love the work!...

August 12, 2013

Polar bear is ready for Summoner 7

Another Cool Race ready for Summoner 7...

July 25, 2013

First Elf in Summoner 7

Elf Mage for Summoner 7...

July 12, 2013

Evil Summoner appear...

June 27, 2013

First Wizard in Summoner 7

Black Wizar...

June 25, 2013

Maya FBIK Rig to Unity3D Pipeline

As a technical artist, setting and writing art pipeline is also my job. My game is using Maya FBIK rig to rig any of my characters. However, FBX doesn't support any IK setting . So, after animating the FBIK characters, I need to bake the animation back to the FK rig (original rig of the character) and then exports to Unity. The following is my steps.   1. Create the FK rig for skinning character and export it as FBX.   FK rig without...

June 18, 2013

Weapon: Bow Rig Set

Bow rig is always a tricky thing to do. Here is my way to do the rig. Skeletons and controls Hierachy ...

June 12, 2013

Human Archer

FBIK Rigging A bit of Shinobi style  3492 tri...

May 31, 2013

First Summoner, finally here

Actions and Rigging Outfit Design Concept Eye study Wip 2796 Tri...

May 07, 2013

Building small world map

The first stage: Human Vill...

April 22, 2013

First Scene in Summoner : Cave Altar

New tech to blend territories of two sides. And new UI, AI system, also new gameplay. And first scene design: ...

February 14, 2013

Mole Thief

...

January 25, 2013

Second Character: Mole Ranger

Still, the concept of Mole Ranger is made by Chuck Lin. And here is the mesh of the 3D model ...

January 11, 2013

Start to build characters......

The fist test characters is "Murloc Tank" The concept is designed by Chuck Lin (my junior high classmate) Mine part is to bring it into 3D Quick Sculpt in ZB Then, mesh it out ...

January 08, 2013

new map and background style for my game prototype

I like the new style bett...

December 05, 2012

On the way to become an indie maker.....

prototyping my second indie game: Summoner 7 (all characters are pre-holders and not from my design) new progress: I got VFX work! I summon the to fight! ...

May 08, 2012

Transferring animation tool for Theblu makers

In Theblu, makers are allowed to submit same kind of species. However, since the model won't be the same from different makers, the rig and the animation  would be different. However they could be similar. So we need such a tool to help us to create easy animation from old animation resources. The tool allows user to export animation data as text file and apply on to other similar skinned model. For example, we are going to transfer the swim...