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Toon Character Design - Bachi NO. 1
Still in working Finally, normal mapping and texture mapping render in Maya real-time I re-topology the head mesh in ZBrush and export t...
Custom fire particle UV distortion shader in Unity
It's a really common solution to simulate realistic fire in cheap way. (without frame animations) But it's not built in Unity 3.5.....
ZBrush Cartoon Character Creation
Inspiration is from Gromit and Knee-hi from Free Philly However, my client wants hairy dog, which is hard to make from 3D into 2D, s...
Modeling Tip Sharing
As a junior modeler, I always had hard time when I don't have enough reference pictures (up, side, front view) This time, I only found ...
Issue of Mirrored UVs and Normal Map when rendering in Unity
Recently, I found my model has normal map seam when rendering in Unity with our custom shader. And I try to use the Unity built-in shader t...
Learning Human Anatomy using ZBrush
Start to re-mesh the entire body Recently, I bought a great book which teaches human anatomy very well. By learning from the book, I did ...
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