July 02, 2010

Toon Character Design - Bachi NO. 1

Still in working
Finally, normal mapping and texture mapping render in Maya real-time



I re-topology the head mesh in ZBrush and export the low poly model into Maya to add teeth hair and eyeball

Render in Maya with AO


Topology 


Zbrush Model


Bachi is a skinning, optimistic and brave boy.  

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