The game we (me, Chris, Walt, Katherine, Paulwei and Cynthia) made in ETC won the award of developer choice in IndieCade 2011 and also has been elected into IGF final list this year.
Here I'm going to show you how we make our character so simple but so vivid.
First take a look of our promotion clip (made by Chris)
WAY - IndieCade 2011 Celebration Trailer from Chris Bell on Vimeo.
So, in "Way", players have to manipulate their own character to post lots of gestures and poses to guide your partner to go through the entire game.
In order to achieve that, I design the rigging system that support both Maya animations and Unity scripts.
In this way, I can animate characters and Walt can control those predefined controllers in Unity 3D.
So, it's possible that players can manipulate their hand or head gestures while preset animations are playing.
Here I'm going to show you how we make our character so simple but so vivid.
First take a look of our promotion clip (made by Chris)
WAY - IndieCade 2011 Celebration Trailer from Chris Bell on Vimeo.
So, in "Way", players have to manipulate their own character to post lots of gestures and poses to guide your partner to go through the entire game.
In order to achieve that, I design the rigging system that support both Maya animations and Unity scripts.
In this way, I can animate characters and Walt can control those predefined controllers in Unity 3D.
So, it's possible that players can manipulate their hand or head gestures while preset animations are playing.