June 04, 2010

ZBrush Normal Map making

Actually it was started from zshpere, but I adjust meshes in 3DSMAX.
It's a simple practice, and I did some mistakes while dividing meshes
So, I re-unwrap the UV after carving.


 Carved enough for normal map 


Using normal map tool in ZBrush to export Normal Map
Note: when it was exported, Y axis would be flipped


test the normal map in Unity 




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