First Desktop of Summoner 7

This is exciting to create this poster with 14 characters in the demo

January 28, 2010

NPR shading implementation (color distortion + cel shading)

NPR shading    Tool: ATI Rendermonkey Language: HLSL Concept:   These technique takes me 5 passes to finish it. And some passes need to be improved. Pass 0: Cel shading Pass 1: Color distortion Pass 2: Normal Pass 3: image based ink shading Pass 4: Combination (Final) As you can see, the technique includes three common shading, Cel, Color Distortion, and normal based ink. The feature is the color distortion: The...

January 26, 2010

Tone Shader

Tone Shading: Tool: ATI Rendermonkey Language: HLSL Concept:   Basically, this technique can be done by two pass. First, I create a basic infinite light shading to render to texture. The rendertarget uses the alpha to store the shading result. In the final pass, I use a 2D texture which is my "tone" map to lerp the last pass result. Done!  Key Code: pass0: float4 ps_main(float3 pos : TEXCOORD1, float3 nrm : TEXCOORD2) : COLOR {   ...

Chinese Watercolor Shader Implementation (HLSL)

Tool : ATI Rendermonkey Language: HLSL Concept: First, I use 3D-Based edge detection. Basically, all I need is the dot production of view-to-vertex vector and the vertex normal. Then, if the dot production is bigger than x (x can be thought as the ink width or the angle between the normal and view vector), I draw black texture on it. If the dot production smaller than x, I draw another texture on it. Key Code: VS_OUTPUT vs_main( VS_INPUT...

January 11, 2010

Hugo's Game Projects Review 4: Bananarama

Project: Bananarama Project Time: Dec/2009 Project Duration: 4 weeks  Project Members: 5 people My Role: Modeler / Animator  Tools: 3DS MAX, Panda (3D engine)...

Hugo's Game Projects Review 3: Minotaur

Project: Minotaur Project Time: Nov/2009 Project Duration: 3 weeks  Project Members: 4 people My Role: Modeler / Animator  Tools: 3DS MAX, Panda (3D engin...

Hugo's Game Projects Review 2: Qin Shihuang' Tomb

  Project: Qin Shihuang' Tomb   Project Time: Oct/2009   Project Duration: 2 weeks    Project Members: 4 people   My Role: Modeler / Animator / Producer /    Tools: 3DS MAX, Panda (3D engine...

Hugo's Game Projects Review 1: Loony Balloony's Nightmare

Project: Loony Balloony's Nightmare Project Time: Sept/2009 Project Duration: 2 weeks Project Members: 4 people My Role: Modeler / Animator / Shader Tools: 3DS MAX, Panda (3D engine), NVIDIA FX Composer Shaders: Radial Blur / Cel / Ink   ...