It's a really common solution to simulate realistic fire in cheap way. (without frame animations)
But it's not built in Unity 3.5...... So, I tried to make my own.
The shader is composed by: additive + noise UV distiortion
Fire texture is from Unity package (no alpha value):
the noise texture is from Unity community:
The scene is used only for this demo and came from Unity community.
Let's see the result:
first: just the additive shader without UV distortion (but with noise)
second: additive + UV distortion
But it's not built in Unity 3.5...... So, I tried to make my own.
The shader is composed by: additive + noise UV distiortion
Fire texture is from Unity package (no alpha value):
the noise texture is from Unity community:
The scene is used only for this demo and came from Unity community.
Let's see the result:
first: just the additive shader without UV distortion (but with noise)
second: additive + UV distortion
If you need shader code, you can leave me a message.