Still in working
Finally, normal mapping and texture mapping render in Maya real-time
I re-topology the head mesh in ZBrush and export the low poly model into Maya to add teeth hair and eyeball
Render in Maya with AO
Topology
Zbrush Model
![](http://2.bp.blogspot.com/_T3v6MeTacF8/TDP3iCIgmrI/AAAAAAAAAIQ/9Y1r8fIk0pE/s640/Bachi03.jpg)
Bachi is a skinning, optimistic and brave boy.
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