First Desktop of Summoner 7

This is exciting to create this poster with 14 characters in the demo

The Demo Screenshot of Summoner 7

Finally, all characters are in the demo!

First Elf in Summoner 7

Chuck Lin designed this character.

World map is done!

There are six big stages and 5 small stages in each of them.

Human Archer

My favorite character in Summoner 7.

March 31, 2010

Xbox Avatar animation

The rigging file is from microsoft open source.
Platform is Maya.

March 16, 2010

First sample of Windows Mobile Phone 7

For the project rendering test, I have to test the newest XNA 4.0
which just has been released on March 15th 2010.
Let's see










































In fact, XNA 4.0 is very easy to use.
However there are several different things from XNA 3.1.
For my situation, there is no more Renderstate class. So if you want to change
any renderstate in the phone, you have to create separate state instance to change that.
like:


DepthStencilState dp = new DepthStencilState();
dp.DepthBufferEnable = true;
dp.DepthBufferWriteEnable = true;
effect.GraphicsDevice.DepthStencilState = dp;

another important thing is: phone is not allowed custom shader
In this rendering testing, I used AlphaTestEffect (drawing city), and Basiceffect (drawing City)
Basically, for a phone, it is very easy to implement 3D environment.

March 09, 2010

Velvet shader implemented in XNA

Basically,
cause I'm doing a project about XBOX avatar,
I try to use the shader that MS used in avatars.
I guess that shader is based on velvet.
So, I mixed the velvet, distant lighting and skinned model shader together to animate my looney dog in XNA.

The pity is my velvet shader is based on vertex shading
I'll try to do in pixel shading next time.