First Desktop of Summoner 7

This is exciting to create this poster with 14 characters in the demo

January 12, 2012

The key rig system in "Way"

The game we (me, Chris, Walt, Katherine, Paulwei and Cynthia) made in ETC won the award of developer choice in IndieCade 2011 and also has been elected into IGF final list this year. Here I'm going to show you how we make our character so simple but so vivid. First take a look of our promotion clip (made by Chris) WAY - IndieCade 2011 Celebration Trailer from Chris Bell on Vimeo. So, in "Way", players have to manipulate their own character...

January 05, 2012

Maya tools I wrote in 2011

For our makers, we decide to develop our own plugin for every 3D software, so that makers can make assets easily. I start from Maya.  There are five tools in this set. Pre-verification tool, Chain renaming tool, Joint cleaning tool, Skin weighting tool, and Symmetry modeling tool.  This tool is the key of this plugin. It helps makers to check all kinds of rules of making wemo art assets, including static models, rigged models, and animations....